Amero, a passive bystander, watches a protest for the oppressed Lotials from his balcony. When it's violently dispersed, he retreats. The next day, Eris, a defiant Lotial, confronts his hollow support. In a failed attempt to help, Amero offers an energy seed, only to be shown a factory where Lotials are harvested. As he faces his complicity, the world shifts into a diorama—two players argue over the bleak outcome. The younger, disillusioned by the consequences, quits the game, leaving the older to reset the board, hinting that Amero’s journey, and the moral dilemma it represents, is far from over.